ZC // SOL-FRACTA
ALPHA // 2026

SOL FRACTA

A science-fiction tabletop RPG.
Currently in development.

Build the Colony. Survive the Frontier.
Your colony will live or die by your decisions.

Survival Colonial SF

Lead a colony on a frontier planet. Manage resources, make impossible calls, survive. Every session changes the world permanently.

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Survival Colonial SF

You and your players play as colonists light-years away from the Sol system. Your core-ship has just landed. You have equipment, resources, people—and a world ahead of you that might not be quite what you were promised.

What you’ll do: explore, build, negotiate, survive. Sometimes fight. Often choose between two imperfect options.

What you’ll discover: strange things. Ruins. A nature that resists. Tensions between the factions. What else?

The colony can grow. It can die. It can survive in a state you didn’t anticipate. Decisions have consequences.

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Colony Outlives You.

What your characters build, or destroy, becomes the world the next ones inherit. For those who’ve always wanted a TTRPG that plays like a living world.

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Colony Outlives You.

This is not a dungeon to clear. It’s a colony to run. Between sessions, you manage resources, buildings, factions — each with their own agenda. What you do in the field directly shapes what waits for you back home.

A story that spans time. Control a building and you set the price. Hold the factory and you decide who gets to craft. Gain influence and you make the laws. Lose it — and someone else will. Play one arc or build the history of a colony across generations. What the first ones sacrificed, the next ones inherit.

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Minimal. Brutal. Real.

A streamlined system built for fast resolution and hard consequences. Built for those who want decisions to matter and consequences to last.

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Minimal. Brutal. Real.

A world that is unforgiving, but not unfair. Every roll asks the same question: you succeed—what does it cost you? No free successes. No arbitrary punishments. A world that resists, even the best.

A Rule-Lite system that holds up. A single ten-sided die. Rules quick to learn whose depth reveals itself as you play. Light enough not to interrupt the story. Solid enough that every decision counts.

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STATUS

Alpha — Live playtesting

6 groups · 21 players · 97% retention · Quickstart in production

FREE QUICKSTART

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Coming Soon

INTRODUCTION VIDEO

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Coming Soon

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FROM THE DEVLOG

SOL FRACTA // DEVLOG

Votre armure ne vous confère pas de bonus de stat

Forget HP bloat and passive damage reduction. Here's how Sol Fracta redesigned armor as a survival decision — not a passive number.

Read the article →
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