SOL FRACTA
A science-fiction tabletop RPG.
Currently in development.
Build the Colony. Survive the Frontier.
Your colony will live or die by your decisions.
Survival Colonial SF
Lead a colony on a frontier planet. Manage resources, make impossible calls, survive. Every session changes the world permanently.
→ Click to learn moreSurvival Colonial SF
You and your players play as colonists light-years away from the Sol system. Your core-ship has just landed. You have equipment, resources, people—and a world ahead of you that might not be quite what you were promised.
What you’ll do: explore, build, negotiate, survive. Sometimes fight. Often choose between two imperfect options.
What you’ll discover: strange things. Ruins. A nature that resists. Tensions between the factions. What else?
The colony can grow. It can die. It can survive in a state you didn’t anticipate. Decisions have consequences.
← Click to go backColony Outlives You.
What your characters build, or destroy, becomes the world the next ones inherit. For those who’ve always wanted a TTRPG that plays like a living world.
→ Click to learn moreColony Outlives You.
This is not a dungeon to clear. It’s a colony to run. Between sessions, you manage resources, buildings, factions — each with their own agenda. What you do in the field directly shapes what waits for you back home.
A story that spans time. Control a building and you set the price. Hold the factory and you decide who gets to craft. Gain influence and you make the laws. Lose it — and someone else will. Play one arc or build the history of a colony across generations. What the first ones sacrificed, the next ones inherit.
← Click to go backMinimal. Brutal. Real.
A streamlined system built for fast resolution and hard consequences. Built for those who want decisions to matter and consequences to last.
→ Click to learn moreMinimal. Brutal. Real.
A world that is unforgiving, but not unfair. Every roll asks the same question: you succeed—what does it cost you? No free successes. No arbitrary punishments. A world that resists, even the best.
A Rule-Lite system that holds up. A single ten-sided die. Rules quick to learn whose depth reveals itself as you play. Light enough not to interrupt the story. Solid enough that every decision counts.
← Click to go backSTATUS
Alpha — Live playtesting
6 groups · 21 players · 97% retention · Quickstart in production
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