{"id":3363,"date":"2026-05-07T12:30:00","date_gmt":"2026-05-07T16:30:00","guid":{"rendered":"https:\/\/zero-cooldown.com\/?p=3363"},"modified":"2026-06-29T13:07:06","modified_gmt":"2026-06-29T17:07:06","slug":"ttrpg-armor-system","status":"publish","type":"post","link":"https:\/\/zero-cooldown.com\/fr\/2026\/05\/07\/ttrpg-armor-system\/","title":{"rendered":"Votre armure ne vous conf\u00e8re pas de bonus de stat"},"content":{"rendered":"<h3 class=\"wp-block-heading\">C'EST LA RAISON POUR LAQUELLE VOUS \u00caTES ENCORE EN VIE.<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Votre combattant dispose de 8 points de vie. L'ennemi inflige 9 points de d\u00e9g\u00e2ts. Elle meurt. Passez maintenant au syst\u00e8me d'armure du jeu de r\u00f4le sur table.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">C'est cette phrase qui m'a fait perdre tout int\u00e9r\u00eat pour D&amp;D \u2014 non pas parce qu'elle est fausse, mais parce que la solution propos\u00e9e est mauvaise. La solution consiste \u00e0 lui donner 80 points de vie. \u00c0 lui en donner 150 au niveau 15. \u00c0 en faire une v\u00e9ritable \u00e9ponge. \u00c0 faire tenir les comptes en gonflant les chiffres jusqu'\u00e0 ce qu'un simple coup d'\u00e9p\u00e9e devienne une erreur d'arrondi. <\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\">Sol Fracta ne fait pas cela.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In Sol Fracta, your <a href=\"https:\/\/zero-cooldown.com\/fr\/2026\/06\/25\/ttrpg-hit-points-resource\/\">Vital Energy<\/a> sits somewhere between 0 and 10. That&#8217;s it. That&#8217;s your life. It doesn&#8217;t grow. It doesn&#8217;t scale. It doesn&#8217;t reward grinding. A veteran mercenary and a fresh colonist share roughly the same fragile human body, because that&#8217;s what bodies are.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Et les jets de d\u00e9g\u00e2ts se font avec 1d10. Minimum : -1. Maximum : -10. La moyenne se situe aux alentours de -5 ou -6.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Faites le calcul. Sans armure, un seul mauvais jet met fin \u00e0 la partie.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Nous avons donc mis au point un syst\u00e8me d'armure pour JDR qui ait du sens<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Pas \u00ab +2 en CA \u00bb. Pas \u00ab r\u00e9duction des d\u00e9g\u00e2ts de 3\/- \u00bb. L'armure, c'est un v\u00e9ritable mur entre ton personnage et la mort. Un gilet tactique absorbe 4 points. Une armure de combat, 6. Une exo-armure, 8. Une armure lourde, 10. Lorsque les d\u00e9g\u00e2ts subis sont inf\u00e9rieurs ou \u00e9gaux \u00e0 ce que ton armure peut encaisser, tu ne ressens rien. Aucun point de vie perdu. L'armure a tout encaiss\u00e9.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lorsque les d\u00e9g\u00e2ts d\u00e9passent la capacit\u00e9 de l'armure, celle-ci absorbe ce qu'elle peut et perd un niveau. Tu subis le reste.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Voici La\u00efs en deux tours, EV \u00e0 6.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tour 1 : elle subit 7 points de d\u00e9g\u00e2ts. Son armure de combat (ND 6) en absorbe 6, elle en subit 1. Son armure passe de D6 \u00e0 D4. Elle a 5 points de vie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tour 2 : 8 points de d\u00e9g\u00e2ts inflig\u00e9s. L'armure fissur\u00e9e (ND 4 d\u00e9sormais) en absorbe 4, elle en subit 4. Armure : ND 2. Elle n'a plus qu'un point de vie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Deux tours. Si elle \u00e9tait entr\u00e9e sans armure, elle serait \u00e0 -13. Un niveau incompatible avec la vie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">La narration \u00e0 la table : <em>\u00ab Ta plaque thoracique a explos\u00e9 en mille morceaux. Sans elle, tu serais morte deux fois. \u00bb<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Voil\u00e0 en quelques mots la philosophie de conception.<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Je voulais que la sant\u00e9 donne une impression de fragilit\u00e9. Je voulais qu\u2019elle semble mortelle. Car dans l\u2019univers fictif que nous construisons \u2014 fronti\u00e8res coloniales, guerres de factions, environnements hostiles \u2014, les gens portent des armures et des blindages lourds parce qu\u2019ils veulent continuer \u00e0 respirer. Ce n\u2019est pas un choix esth\u00e9tique. C\u2019est une question de survie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Le syst\u00e8me devrait refl\u00e9ter cela.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ce qui m\u2019a surpris en travaillant l\u00e0-dessus, c\u2019est ce qui se passe sur le plan \u00e9motionnel autour de la table lorsque l\u2019armure prend une telle importance. Les joueurs cessent de la consid\u00e9rer comme un simple chiffre. Ils commencent \u00e0 la voir comme un personnage \u00e0 part enti\u00e8re. La plaque pectorale fissur\u00e9e d\u00e8s le premier tour : ils se demandent d\u00e9j\u00e0 s\u2019ils auront les moyens de la r\u00e9parer avant le prochain combat. Les co\u00fbts de r\u00e9paration. C\u2019est un v\u00e9ritable choix. C\u2019est le budget mat\u00e9riel de la colonie face \u00e0 leur capacit\u00e9 de survie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Et quand une armure tient bon ? Quand un 9 est lanc\u00e9 contre une pi\u00e8ce dont la r\u00e9sistance maximale est de 10 et que les calculs s'av\u00e8rent parfaits ? On peut presque entendre le soupir de soulagement qui parcourt la table. Non pas parce que le personnage est puissant, mais parce que l'armure a fait exactement ce pour quoi elle a \u00e9t\u00e9 con\u00e7ue.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h4 class=\"wp-block-heading\">Un autre probl\u00e8me : les ex\u00e9cutions.<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Cible vuln\u00e9rable : 10 points de d\u00e9g\u00e2ts automatiques. M\u00eame les armures les plus lourdes s'effondrent. M\u00eame le personnage le mieux prot\u00e9g\u00e9 sur le terrain est an\u00e9anti d'un seul coup s'il se retrouve \u00e0 d\u00e9couvert. Il n'y a pas de r\u00e9serve de PV pour absorber ce coup. Il n'y a pas de m\u00e9canisme de tank pour l'encaisser. Soit on est prot\u00e9g\u00e9, soit on ne l'est pas.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">C'est voulu. Les mondes mortels ne r\u00e9compensent pas la complaisance. Ils r\u00e9compensent la pr\u00e9paration.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">La diff\u00e9rence avec les jeux de r\u00f4le traditionnels est plus marqu\u00e9e qu'il n'y para\u00eet \u00e0 premi\u00e8re vue. Dans D&amp;D, l'armure rend le personnage plus difficile \u00e0 toucher. Les points de vie (PV) le rendent plus difficile \u00e0 tuer. Ces deux syst\u00e8mes fonctionnent de concert pour rendre les personnages de haut niveau pratiquement invincibles face \u00e0 des menaces de bas niveau.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dans Sol Fracta, l\u2019armure n\u2019est pas un simple modificateur. C\u2019est un bouclier protecteur. Elle encaisse les coups \u00e0 ta place. Lorsqu\u2019elle se brise, elle dispara\u00eet \u2014 tout comme la protection qui te s\u00e9pare d\u2019un choc que ton corps ne pourrait pas supporter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Je trouve qu\u2019il y a l\u00e0 quelque chose de plus honn\u00eate. Le principe de l\u2019armure lourde, ce n\u2019est pas \u00ab tu es plus difficile \u00e0 blesser \u00bb, mais \u00ab cette chose sur ta poitrine a encaiss\u00e9 une balle qui t\u2019aurait transperc\u00e9 le sternum \u00bb. Le syst\u00e8me devrait le dire clairement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Le n\u00f4tre le fait d\u00e9sormais.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Je remercie pour l'inspiration <a href=\"https:\/\/morkborg.com\/\" target=\"_blank\" rel=\"noopener\">M\u00f6rk Borg<\/a>, Zero Year Engine et sp\u00e9cialement mon joueur Nicow.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">Lorsque vous testez un syst\u00e8me d'armure pour un jeu de r\u00f4le sur table, que recherchez-vous ? Que souhaitez-vous ressentir ? Lequel pr\u00e9f\u00e9rez-vous ? Pourquoi ? Y a-t-il un syst\u00e8me d'armure pour JDR qui n'existe pas encore dans le cr\u00e9neau que vous souhaitez d\u00e9velopper ou tester ?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>Forget HP bloat and passive damage reduction. Here&#8217;s how Sol Fracta redesigned armor as a survival decision \u2014 not a passive number.<\/p>","protected":false},"author":248584093,"featured_media":3506,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","_swt_meta_header_display":false,"_swt_meta_footer_display":false,"_swt_meta_site_title_display":false,"_swt_meta_sticky_header":false,"_swt_meta_transparent_header":false,"_wpcom_ai_launchpad_first_post":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"{title}\n\n{excerpt}\n\n{url}","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_wpas_customize_per_network":false},"categories":[1449],"tags":[1454,1455,1453,1456,1390,1451,1452,1382],"class_list":["post-3363","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sol-fracta","tag-armor-system","tag-combat-design","tag-game-design","tag-indie","tag-roleplaying","tag-science-fiction","tag-sol-fracta","tag-ttrpg"],"jetpack_publicize_connections":[],"uagb_featured_image_src":{"full":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=1006%2C564&ssl=1",1006,564,false],"thumbnail":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=150%2C150&ssl=1",150,150,true],"medium":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=300%2C168&ssl=1",300,168,true],"medium_large":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=768%2C431&ssl=1",768,431,true],"large":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=1006%2C564&ssl=1",1006,564,true],"1536x1536":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=1006%2C564&ssl=1",1006,564,true],"2048x2048":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=1006%2C564&ssl=1",1006,564,true],"trp-custom-language-flag":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=18%2C10&ssl=1",18,10,true],"newspack-article-block-landscape-large":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=1006%2C564&ssl=1",1006,564,true],"newspack-article-block-portrait-large":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=900%2C564&ssl=1",900,564,true],"newspack-article-block-square-large":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=1006%2C564&ssl=1",1006,564,true],"newspack-article-block-landscape-medium":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=800%2C564&ssl=1",800,564,true],"newspack-article-block-portrait-medium":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=600%2C564&ssl=1",600,564,true],"newspack-article-block-square-medium":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=800%2C564&ssl=1",800,564,true],"newspack-article-block-landscape-intermediate":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=600%2C450&ssl=1",600,450,true],"newspack-article-block-portrait-intermediate":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=450%2C564&ssl=1",450,564,true],"newspack-article-block-square-intermediate":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=600%2C564&ssl=1",600,564,true],"newspack-article-block-landscape-small":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=400%2C300&ssl=1",400,300,true],"newspack-article-block-portrait-small":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=300%2C400&ssl=1",300,400,true],"newspack-article-block-square-small":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=400%2C400&ssl=1",400,400,true],"newspack-article-block-landscape-tiny":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=200%2C150&ssl=1",200,150,true],"newspack-article-block-portrait-tiny":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=150%2C200&ssl=1",150,200,true],"newspack-article-block-square-tiny":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?resize=200%2C200&ssl=1",200,200,true],"newspack-article-block-uncropped":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=1006%2C564&ssl=1",1006,564,true],"mailpoet_newsletter_max":["https:\/\/i0.wp.com\/zero-cooldown.com\/wp-conte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Here's how Sol Fracta redesigned armor as a survival decision \u2014 not a passive number.","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pfEyfE-Sf","jetpack_featured_media_url":"https:\/\/i0.wp.com\/zero-cooldown.com\/wp-content\/uploads\/2026\/05\/1-WEBP.webp?fit=1006%2C564&ssl=1","_links":{"self":[{"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/posts\/3363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/users\/248584093"}],"replies":[{"embeddable":true,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/comments?post=3363"}],"version-history":[{"count":11,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/posts\/3363\/revisions"}],"predecessor-version":[{"id":3945,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/posts\/3363\/revisions\/3945"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/media\/3506"}],"wp:attachment":[{"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/media?parent=3363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/categories?post=3363"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/zero-cooldown.com\/fr\/wp-json\/wp\/v2\/tags?post=3363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}